VTK  9.2.6
vtkOpenGLVolumeMaskTransferFunction2D.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkOpenGLVolumeMaskTransferFunction2D.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
15
16#ifndef vtkOpenGLVolumeMaskTransferFunction2D_h
17#define vtkOpenGLVolumeMaskTransferFunction2D_h
18
20#include "vtkRenderingVolumeOpenGL2Module.h" // For export macro
21
22#include "vtkNew.h" // for vtkNew
23
24// Forward declarations
26
37class VTKRENDERINGVOLUMEOPENGL2_EXPORT vtkOpenGLVolumeMaskTransferFunction2D
39{
40public:
42 void PrintSelf(ostream& os, vtkIndent indent) override;
43
45
46protected:
48
52 void InternalUpdate(vtkObject* func, int blendMode, double sampleDistance, double unitDistance,
53 int filterValue) override;
54
60 vtkObject* func, int& width, int& height, vtkOpenGLRenderWindow* renWin) override;
61
62private:
64 void operator=(const vtkOpenGLVolumeMaskTransferFunction2D&) = delete;
65};
66
67#endif // vtkOpenGLVolumeMaskTransferFunction2D_h
a simple class to control print indentation
Definition vtkIndent.h:40
OpenGL rendering window.
vtkOpenGLVolumeLookupTable()=default
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ComputeIdealTextureSize(vtkObject *func, int &width, int &height, vtkOpenGLRenderWindow *renWin) override
Compute the ideal texture size based on the number of labels and transfer functions in the label map.
static vtkOpenGLVolumeMaskTransferFunction2D * New()
void InternalUpdate(vtkObject *func, int blendMode, double sampleDistance, double unitDistance, int filterValue) override
Update the internal texture object using the 2D image data.