26#ifndef vtkCameraActor_h
27#define vtkCameraActor_h
30#include "vtkRenderingCoreModule.h"
represents an object (geometry & properties) in a rendered scene
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
vtkPolyDataMapper * FrustumMapper
vtkProperty * GetProperty()
Get property of the internal actor.
static vtkCameraActor * New()
vtkFrustumSource * FrustumSource
double WidthByHeightRatio
vtkMTimeType GetMTime() override
Get the actors mtime plus consider its properties and texture if set.
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
double * GetBounds() override
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
~vtkCameraActor() override
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
void SetCamera(vtkCamera *camera)
The camera to represent.
void SetProperty(vtkProperty *p)
Set property of the internal actor.
a virtual camera for 3D rendering
create a polygonal representation of a frustum
a simple class to control print indentation
map vtkPolyData to graphics primitives
represent surface properties of a geometric object
abstract specification for Viewports
window superclass for vtkRenderWindow
vtkTypeUInt32 vtkMTimeType